Hello everyone, and today I would like to talk about creating content in BGI and my departure from it, but rather how I got into it, moments of creation and a story about the content itself and departure.
Bee Games Info is a channel with 300 subscribers that makes content about games based on enthusiasm. I wouldn’t say that my entry and being there was a bad time for the channel, rather a solid average.
It all started with the fact that my guys and I from my discord have a personal blog “ObschagaSG”, and they invited us to their team to make video versions of our blogs. We refused (by decision of the workers), but this proposal stuck in my head. Soon I wanted something like this and I asked, then I was still finishing the blog about “Pokemon mini”, which I sent to them to try. In the end I was accepted. As you understand, this is not some kind of work for which they give you money, purely content based on the enthusiasm of the team, and off we go.
Content https://rhinocasino.uk/games/ Creation
They released a video about “Pokemon Mini”, there was nothing like that in the organization, I just threw him the footage which he inserted into the video and edited it all, and also naturally voiced it all. He rated the blog itself quite well, but there was not enough information about the console, if you can call it that.
Next came an interview about speedrunners. I’ll brag, but I’m the first to bring such content to the CIS, to the retro community for sure (as it turns out, I’m not the first, but definitely to the masses). Therefore, of course, it had to be done in a video version. The first was with the hitless runner Muckworm (people pass games without damage), I watched it and wrote to him by throwing questions, and he soon sent an audio version of the answers. But it was like that, since there was no interviewer at all, we thought that if he voiced the questions and answered them it would be normal, but over time I doubt it (but it’s interesting, I’ll leave the link). You say: “Why didn’t you take it directly??» .It was not possible for reasons that I will not voice, and the team did not offer such a thing at that time. I’ll immediately say thank you to Denis for a fairly fast and high-quality preview, I edited it.
I consider the second interview complete nonsense, although again at the idea stage it looked good. Cyberpunk was quite well-known then (and even now in general) and on the hype I decided to take the text from the person who holds the world record, and THEN SPEAK IT OUT. Oh my god, how terrible is this?. I don’t know now, over time it’s just a failure, just take a text interview and have it voiced by other people. As if in this case (since the runner was foreign, and the English.I didn’t know the language) maybe it’s normal, but still.
And we did the third interview over the phone, hurray! Rather, the head called the runner and asked the questions that I wrote. Moreover, I didn’t want a video version, since I had already interviewed him textually, but the head insisted, and in principle it wasn’t difficult for me.
The young man believed in himself
Making digests is quite difficult, okay, collecting information may not be so difficult, but doing it consistently even every week is already difficult (with enthusiasm in terms of). I knew what I was doing and took on this role, making a text gaming news digest. At a minimum it was necessary to make 3 Word sheets of text, decide for yourself how much or little, but for me it was decent. I burned out, what can I say, but they made two issues and they were pretty good. Week 3 was so unbearable that I even left emotionally, thereby closing the digest.
This is how it turns out, and you write your opinion about the blog in the comments.


